Read it again any time, including while you work through the exercises.
Leave the sheet of paper: welcome to space! To locate a point, two numbers are no longer enough, you need three: the x-coordinate, the y-coordinate and the z-coordinate (the height). A point is written A(x, y, z), and almost everything you know from the plane extends naturally: vector AB has coordinates (xB - xA, yB - yA, zB - zA), still arrival minus departure, and the dot product becomes xx' + yy' + zz'.
In space, a line is still defined by a point and a direction vector, as in the plane. The novelty is the plane: an infinite flat surface, like a table without edges. A plane can be described by a Cartesian equation ax + by + cz + d = 0. The triple (a, b, c) is not decorative: it is a normal vector of the plane, meaning perpendicular to every line lying in the plane.
This normal vector is the key to almost everything: two planes are parallel when their normal vectors are collinear; a line is parallel to a plane when its direction vector is orthogonal to the normal vector (zero dot product); a line is perpendicular to the plane when its direction vector is collinear with the normal vector.
Space holds one last surprise: two lines can be neither intersecting nor parallel! Think of a highway and the bridge passing over it: they never meet, yet they are not parallel. We say they are skew (non-coplanar). In space, always check whether your objects live in one plane before reasoning as on your sheet.